Guitar Hero Turns 20 – The Plastic Guitar That Connected Generations Among Music Generations
Marking two decades since Guitar Hero debuted across the Atlantic, providing everyday gamers the opportunity to feel like rock legends. Not in reality, though you'd be hard-pressed telling that anyone who's nailed Free Bird’s four-minute guitar solo in front of an enthusiastic crowd of friends.
Created by the developers, the game provided users with a guitar-shaped controller to follow coloured notes scrolling down the screen in time with a song. Every sequence corresponded to particular chords, creating the feel of a genuine live show.
Harmonix previously experimented in the music genre before partnering with the publisher, which was purchased by Activision during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar series that had a remarkable influence on numerous of the artists included, showcasing decades-old bands to millions of younger players.
A former executive, ex-chief operating officer from the developer, recalls the initial financial challenges in securing the recordings – even though initial releases primarily featured cover versions.
“We rerecorded every song because the cost prohibitive,” he says. “Despite having the publishing rights alone, it was extremely difficult. We failed to secure bands like legendary groups – the publisher was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when Guitar Hero took off, album purchases airtime were going up, everyone wanted to participate.”
He continues: “Among the amazing things was how many parents got in touch and thanked us for introducing their children to the songs they adored. It evolved into an intergenerational thing.”
Timeless Music Gains a New Audience
Northern Irish group the Answer had Never Too Late in the 2008 release the popular installment. Guitarist the artist remembers the way the game brought older hits back into vogue: “Guitar Hero provided a larger, new demographic. Typically this had been seen as outdated material, however when it was included in the title young people were finding it, suddenly it became trendy. That legitimised it, eliminating the outdated label. It gave our catalog a new life.”
At that time, the band's debut album remained unreleased stateside, so Guitar Hero was a key medium of discovery for the band during their US tour supporting the rock giants. “Their crew were playing Never Too Late during travel, and several recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles Enduring Impact
Music's heavyweight names quickly capitalised on the game's success, with Aerosmith, Metallica and Van Halen starring in dedicated game editions centered around each band’s catalogue and associated stories, imagery and legendary status. In the case of, the Aerosmith edition, it was said earned the band greater revenue compared to their studio albums. It moved more than half a million copies in its first week, and sales of their songs saw an increase of up to 40% at a time as the industry was already collapsing.
Guitar Hero continues to inspire nimble-fingered dedication among its fans. Earlier this year, an online personality completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive customisation options. The song is challenging enough on the hardest setting, not to mention played at double speed while hitting a single one of the thousands of cues. The streamer claimed it took months of practice of practice.
“Guitar Hero offers a, fantasy thing. If you play other games, that doesn’t mean you should use a real gun and go to war,” notes musician the artist.
DragonForce previously completed a profitable run when their hit was featured in the third game, yet he explains it made them a household name. “I recall the record label informing us that we were records were moving rapidly,” he shares. “Popularity surged when we next toured, and we performed right ahead of top acts on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero was so immense that it has threatened to overshadow all other accomplishments. Recently, the song was used in a trailer for a major film. “Previously I felt otherwise, but I’ve made peace with it,” he admits. “Should you just hear a single track, it’s totally cool – each person has a unique musical journey and I’m glad we played a role in fans' experiences”.
Enduring Legacy of a Plastic Guitar
The best marketing, be it for cars, clothes or games, extends beyond mere transactions – it inspires a longing. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” he confirms. “That thrill of performing as a rock star in the spotlight. From day one, the creators believed there’s an instinctive human desire to create songs, and they wanted to leverage innovation to allow people to do it”.
Most of Guitar Hero games were released over a mere five-year period from 2005 to 2010, including derivative titles such as DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, aside from a short-lived revival several years later.
Titles such as the fan project and newer releases have maintained the scene active, and there’s expectations of a new product from the original publisher in development. Recently formed developers has begun work on its debut music game. The initial creators are both involved in advisory roles. Is the world ready to embrace another game in the spirit of Guitar Hero?
“Our team believed such titles might become like Madden allowing annual releases,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, so I’ve always been hopeful. There’s no reason why it can’t persist for future fans.”